Book 3
As the four friends continue living it up with their monster allies, Jack worries a newly discovered radio transmitter may put an end to the fun.

01 Energy Crisis
25mDesperate for a reliable energy source, Jack, June, Quint and Dirk head to the planetarium, where a generator awaits — along with something else.
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02 Zombies Killed the Radio Star
25mThe gang makes a stunning discovery at a fire station, Jack falls head over heels for a video game, and June has an urge to communicate.
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03 Tournament of the Dead
25mFeeling June, Quint and Dirk need to stop working so hard, Jack convinces his pals to take part in an over-the-top tournament with the monsters.
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04 Nightmare King
25mJack and the gang close in on a much-needed antenna for their radio. Meanwhile, June, Quint and Dirk experience odd visions of a dark future.
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05 Junkyard Jack
25mAs Jack's anxiety about the future continues to grow, he and June share a moment atop a giant heap of garbage (it's nicer than it sounds).
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06 Tunnel Vision
25mJack sets out to confront the Wretch, June gets on Quint's nerves, and Dirk learns of an unappetizing third test to become an honorary monster.
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07 Zom-B-Goners
25mEveryone leaps into action when an exhausted Quint discovers that his zom-b-gone torches are offline. Meanwhile, Dirk is forced to team up with Chef.
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08 Funland
25mJack convinces June, Quint and Dirk to go to an amusement park, where the friends quickly discover they aren't the only ones there.
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09 Belly of the Beast
25mAfter Rezzoch pulls Jack into an alternate realm, Bardle transports June, Quint and Dirk in hopes they can save him before it's too late.
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10 Stay Tuned
25mFinally free from Jack's head, the weary gang reinhabits their bodies only to learn that — surprise, surprise — the battle is far from over.
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